#include #include "FirmwareValidation.h" #include "../DisplayApp.h" #include "../../Version.h" #include "components/firmwarevalidator/FirmwareValidator.h" using namespace Pinetime::Applications::Screens; extern lv_font_t jetbrains_mono_extrabold_compressed; extern lv_font_t jetbrains_mono_bold_20; namespace { static void ButtonEventHandler(lv_obj_t * obj, lv_event_t event) { FirmwareValidation* screen = static_cast(obj->user_data); screen->OnButtonEvent(obj, event); } } FirmwareValidation::FirmwareValidation(Pinetime::Applications::DisplayApp *app, Pinetime::Controllers::FirmwareValidator &validator) : Screen{app}, validator{validator} { labelVersionInfo = lv_label_create(lv_scr_act(), nullptr); lv_obj_align(labelVersionInfo, nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0); lv_label_set_text(labelVersionInfo, "Version : "); lv_label_set_align(labelVersionInfo, LV_LABEL_ALIGN_LEFT); labelVersionValue = lv_label_create(lv_scr_act(), nullptr); lv_obj_align(labelVersionValue, labelVersionInfo, LV_ALIGN_OUT_RIGHT_MID, 0, 0); lv_label_set_recolor(labelVersionValue, true); sprintf(version, "%ld.%ld.%ld", Version::Major(), Version::Minor(), Version::Patch()); lv_label_set_text(labelVersionValue, version); labelIsValidated = lv_label_create(lv_scr_act(), nullptr); lv_obj_align(labelIsValidated, nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 50); lv_label_set_recolor(labelIsValidated, true); lv_label_set_long_mode(labelIsValidated, LV_LABEL_LONG_BREAK); lv_obj_set_width(labelIsValidated, 240); if(validator.IsValidated()) lv_label_set_text(labelIsValidated, "You have already\n#00ff00 validated# this firmware#"); else { lv_label_set_text(labelIsValidated, "Please #00ff00 Validate# this version or\n#ff0000 Reset# to rollback to the previous version."); buttonValidate = lv_btn_create(lv_scr_act(), nullptr); lv_obj_align(buttonValidate, NULL, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0); buttonValidate->user_data = this; lv_obj_set_event_cb(buttonValidate, ButtonEventHandler); labelButtonValidate = lv_label_create(buttonValidate, nullptr); lv_label_set_recolor(labelButtonValidate, true); lv_label_set_text(labelButtonValidate, "#00ff00 Validate#"); buttonReset = lv_btn_create(lv_scr_act(), nullptr); buttonReset->user_data = this; lv_obj_align(buttonReset, nullptr, LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0); lv_obj_set_event_cb(buttonReset, ButtonEventHandler); labelButtonReset = lv_label_create(buttonReset, nullptr); lv_label_set_recolor(labelButtonReset, true); lv_label_set_text(labelButtonReset, "#ff0000 Reset#"); } } FirmwareValidation::~FirmwareValidation() { lv_obj_clean(lv_scr_act()); } bool FirmwareValidation::Refresh() { return running; } bool FirmwareValidation::OnButtonPushed() { running = false; return true; } void FirmwareValidation::OnButtonEvent(lv_obj_t *object, lv_event_t event) { if(object == buttonValidate && event == LV_EVENT_PRESSED) { validator.Validate(); running = false; } else if(object == buttonReset && event == LV_EVENT_PRESSED) { validator.Reset(); } }