#pragma once #include "Screen.h" #include namespace Pinetime { namespace Controllers { class FirmwareValidator; } namespace Applications { namespace Screens { class FirmwareValidation : public Screen { public: FirmwareValidation(DisplayApp* app, Pinetime::Controllers::FirmwareValidator& validator); ~FirmwareValidation() override; bool Refresh() override; void OnButtonEvent(lv_obj_t* object, lv_event_t event); private: Pinetime::Controllers::FirmwareValidator& validator; lv_obj_t* labelVersionInfo; lv_obj_t* labelVersionValue; lv_obj_t* labelShortRefInfo; lv_obj_t* labelShortRefValue; char version[9]; char shortref[9]; lv_obj_t* labelIsValidated; lv_obj_t* buttonValidate; lv_obj_t* labelButtonValidate; lv_obj_t* buttonReset; lv_obj_t* labelButtonReset; }; } } }