#include "FlashLight.h" #include "../DisplayApp.h" #include "Symbols.h" using namespace Pinetime::Applications::Screens; namespace { static void event_handler(lv_obj_t* obj, lv_event_t event) { FlashLight* screen = static_cast(obj->user_data); screen->OnClickEvent(obj, event); } } FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app, System::SystemTask& systemTask, Controllers::BrightnessController& brightness) : Screen(app), systemTask {systemTask}, brightness {brightness} { brightness.Backup(); brightness.Set(Controllers::BrightnessController::Levels::High); // Set the background lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF)); flashLight = lv_label_create(lv_scr_act(), NULL); lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000)); lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48); lv_label_set_text_static(flashLight, Symbols::highlight); lv_obj_align(flashLight, NULL, LV_ALIGN_CENTER, 0, 0); backgroundAction = lv_label_create(lv_scr_act(), nullptr); lv_label_set_long_mode(backgroundAction, LV_LABEL_LONG_CROP); lv_obj_set_size(backgroundAction, 240, 240); lv_obj_set_pos(backgroundAction, 0, 0); lv_label_set_text(backgroundAction, ""); lv_obj_set_click(backgroundAction, true); backgroundAction->user_data = this; lv_obj_set_event_cb(backgroundAction, event_handler); systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping); } FlashLight::~FlashLight() { lv_obj_clean(lv_scr_act()); lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000)); brightness.Restore(); systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping); } void FlashLight::OnClickEvent(lv_obj_t* obj, lv_event_t event) { if (obj == backgroundAction) { if (event == LV_EVENT_CLICKED) { isOn = !isOn; if (isOn) { lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF)); lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000)); } else { lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000)); lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF)); } } } } bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return true; }