#include "displayapp/screens/FlashLight.h" #include "displayapp/DisplayApp.h" #include "displayapp/screens/Symbols.h" #include "displayapp/InfiniTimeTheme.h" using namespace Pinetime::Applications::Screens; namespace { void EventHandler(lv_obj_t* obj, lv_event_t event) { if (event == LV_EVENT_CLICKED) { auto* screen = static_cast(obj->user_data); screen->Toggle(); } } } FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app, System::SystemTask& systemTask, Controllers::BrightnessController& brightnessController) : Screen(app), systemTask {systemTask}, brightnessController {brightnessController} { brightnessController.Set(Controllers::BrightnessController::Levels::Low); flashLight = lv_label_create(lv_scr_act(), nullptr); lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48); lv_label_set_text_static(flashLight, Symbols::flashlight); lv_obj_align(flashLight, nullptr, LV_ALIGN_CENTER, 0, 0); for (auto& indicator : indicators) { indicator = lv_obj_create(lv_scr_act(), nullptr); lv_obj_set_size(indicator, 15, 10); lv_obj_set_style_local_border_width(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 2); } lv_obj_align(indicators[1], flashLight, LV_ALIGN_OUT_BOTTOM_MID, 0, 5); lv_obj_align(indicators[0], indicators[1], LV_ALIGN_OUT_LEFT_MID, -8, 0); lv_obj_align(indicators[2], indicators[1], LV_ALIGN_OUT_RIGHT_MID, 8, 0); SetIndicators(); SetColors(); backgroundAction = lv_label_create(lv_scr_act(), nullptr); lv_label_set_long_mode(backgroundAction, LV_LABEL_LONG_CROP); lv_obj_set_size(backgroundAction, 240, 240); lv_obj_set_pos(backgroundAction, 0, 0); lv_label_set_text_static(backgroundAction, ""); lv_obj_set_click(backgroundAction, true); backgroundAction->user_data = this; lv_obj_set_event_cb(backgroundAction, EventHandler); systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping); } FlashLight::~FlashLight() { lv_obj_clean(lv_scr_act()); lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK); systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping); } void FlashLight::SetColors() { lv_color_t bgColor = isOn ? LV_COLOR_WHITE : LV_COLOR_BLACK; lv_color_t fgColor = isOn ? Colors::lightGray : LV_COLOR_WHITE; lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, bgColor); lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, fgColor); for (auto& indicator : indicators) { lv_obj_set_style_local_bg_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, fgColor); lv_obj_set_style_local_bg_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, bgColor); lv_obj_set_style_local_border_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, fgColor); } } void FlashLight::SetIndicators() { using namespace Pinetime::Controllers; if (brightnessLevel == BrightnessController::Levels::High) { lv_obj_set_state(indicators[1], LV_STATE_DEFAULT); lv_obj_set_state(indicators[2], LV_STATE_DEFAULT); } else if (brightnessLevel == BrightnessController::Levels::Medium) { lv_obj_set_state(indicators[1], LV_STATE_DEFAULT); lv_obj_set_state(indicators[2], LV_STATE_DISABLED); } else { lv_obj_set_state(indicators[1], LV_STATE_DISABLED); lv_obj_set_state(indicators[2], LV_STATE_DISABLED); } } void FlashLight::Toggle() { isOn = !isOn; SetColors(); if (isOn) { brightnessController.Set(brightnessLevel); } else { brightnessController.Set(Controllers::BrightnessController::Levels::Low); } } bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) { using namespace Pinetime::Controllers; auto SetState = [this]() { if (isOn) { brightnessController.Set(brightnessLevel); } SetIndicators(); }; if (event == TouchEvents::SwipeLeft) { if (brightnessLevel == BrightnessController::Levels::High) { brightnessLevel = BrightnessController::Levels::Medium; SetState(); } else if (brightnessLevel == BrightnessController::Levels::Medium) { brightnessLevel = BrightnessController::Levels::Low; SetState(); } return true; } if (event == TouchEvents::SwipeRight) { if (brightnessLevel == BrightnessController::Levels::Low) { brightnessLevel = BrightnessController::Levels::Medium; SetState(); } else if (brightnessLevel == BrightnessController::Levels::Medium) { brightnessLevel = BrightnessController::Levels::High; SetState(); } return true; } return false; }