#pragma once #include #include "Screen.h" #include #include "systemtask/SystemTask.h" #include "components/brightness/BrightnessController.h" namespace Pinetime { namespace Applications { namespace Screens { class FlashLight : public Screen{ public: FlashLight(DisplayApp* app, System::SystemTask &systemTask, Controllers::BrightnessController& brightness); ~FlashLight() override; bool Refresh() override; bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override; void OnClickEvent(lv_obj_t *obj, lv_event_t event); private: Pinetime::System::SystemTask& systemTask; Controllers::BrightnessController& brightness; lv_obj_t* flashLight; lv_obj_t* backgroundAction; bool isOn = true; }; } } }