#include "InfiniPaint.h" #include "../DisplayApp.h" #include "../LittleVgl.h" using namespace Pinetime::Applications::Screens; InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} { app->SetTouchMode(DisplayApp::TouchModes::Polling); std::fill(b, b + bufferSize, selectColor); } InfiniPaint::~InfiniPaint() { // Reset the touchmode app->SetTouchMode(DisplayApp::TouchModes::Gestures); lv_obj_clean(lv_scr_act()); } bool InfiniPaint::Refresh() { return running; } bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) { switch (event) { case Pinetime::Applications::TouchEvents::LongTap: switch (color) { case 0: selectColor = LV_COLOR_MAGENTA; break; case 1: selectColor = LV_COLOR_GREEN; break; case 2: selectColor = LV_COLOR_WHITE; break; case 3: selectColor = LV_COLOR_RED; break; case 4: selectColor = LV_COLOR_CYAN; break; case 5: selectColor = LV_COLOR_YELLOW; break; case 6: selectColor = LV_COLOR_BLUE; break; case 7: selectColor = LV_COLOR_BLACK; break; default: color = 0; break; } std::fill(b, b + bufferSize, selectColor); color++; return true; default: return true; } return true; } bool InfiniPaint::OnTouchEvent(uint16_t x, uint16_t y) { lv_area_t area; area.x1 = x - (width / 2); area.y1 = y - (height / 2); area.x2 = x + (width / 2) - 1; area.y2 = y + (height / 2) - 1; lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::None); lvgl.FlushDisplay(&area, b); return true; }