#pragma once #include #include "Screen.h" #include #include #include #include #include "displayapp/LittleVgl.h" namespace Pinetime { namespace Applications { namespace Screens { class InfiniPaint : public Screen{ public: InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl); ~InfiniPaint() override; bool Refresh() override; bool OnButtonPushed() override; bool OnTouchEvent(TouchEvents event) override; bool OnTouchEvent(uint16_t x, uint16_t y) override; private: Pinetime::Components::LittleVgl& lvgl; static constexpr uint16_t width = 10; static constexpr uint16_t height = 10; static constexpr uint16_t bufferSize = width*height; lv_color_t b[bufferSize]; bool running = true; }; } } }