#include #include "Label.h" using namespace Pinetime::Applications::Screens; Label::Label(Pinetime::Applications::DisplayApp *app, const char *text) : Screen(app), text{text} { label = lv_label_create(lv_scr_act(), NULL); lv_label_set_align(label, LV_LABEL_ALIGN_LEFT); lv_obj_set_size(label, 240, 240); lv_label_set_text(label, text); } Label::~Label() { lv_obj_clean(lv_scr_act()); }