#include "displayapp/screens/Label.h" using namespace Pinetime::Applications::Screens; Label::Label(uint8_t screenID, uint8_t numScreens, Pinetime::Applications::DisplayApp* app, lv_obj_t* labelText) : Screen(app), labelText {labelText}, pageIndicator(screenID, numScreens) { pageIndicator.Create(); } Label::~Label() { lv_obj_clean(lv_scr_act()); }