#pragma once #include "Screen.h" #include namespace Pinetime { namespace Applications { namespace Screens { class Label : public Screen { public: Label(uint8_t screenID, uint8_t numScreens, DisplayApp* app, lv_obj_t* labelText); ~Label() override; bool Refresh() override; private: lv_obj_t* labelText = nullptr; lv_point_t pageIndicatorBasePoints[2]; lv_point_t pageIndicatorPoints[2]; lv_obj_t* pageIndicatorBase; lv_obj_t* pageIndicator; }; } } }