#pragma once #include #include #include #include "displayapp/screens/Screen.h" #include "displayapp/widgets/PageIndicator.h" #include "displayapp/Apps.h" #include "components/settings/Settings.h" #define MAXLISTITEMS 4 namespace Pinetime { namespace Applications { namespace Screens { class List : public Screen { public: struct Applications { const char* icon; const char* name; Pinetime::Applications::Apps application; }; explicit List(uint8_t screenID, uint8_t numScreens, DisplayApp* app, Controllers::Settings& settingsController, std::array& applications); ~List() override; void OnButtonEvent(lv_obj_t* object, lv_event_t event); private: Controllers::Settings& settingsController; Pinetime::Applications::Apps apps[MAXLISTITEMS]; lv_obj_t* itemApps[MAXLISTITEMS]; Widgets::PageIndicator pageIndicator; }; } } }