#include "displayapp/screens/Motion.h" #include #include "displayapp/DisplayApp.h" using namespace Pinetime::Applications::Screens; Motion::Motion(Pinetime::Applications::DisplayApp* app, Controllers::MotionController& motionController) : Screen(app), motionController {motionController} { chart = lv_chart_create(lv_scr_act(), NULL); lv_obj_set_size(chart, 240, 240); lv_obj_align(chart, NULL, LV_ALIGN_IN_TOP_MID, 0, 0); lv_chart_set_type(chart, LV_CHART_TYPE_LINE); /*Show lines and points too*/ // lv_chart_set_series_opa(chart, LV_OPA_70); /*Opacity of the data series*/ // lv_chart_set_series_width(chart, 4); /*Line width and point radious*/ lv_chart_set_range(chart, -1100, 1100); lv_chart_set_update_mode(chart, LV_CHART_UPDATE_MODE_SHIFT); lv_chart_set_point_count(chart, 10); /*Add 3 data series*/ ser1 = lv_chart_add_series(chart, LV_COLOR_RED); ser2 = lv_chart_add_series(chart, LV_COLOR_GREEN); ser3 = lv_chart_add_series(chart, LV_COLOR_YELLOW); lv_chart_init_points(chart, ser1, 0); lv_chart_init_points(chart, ser2, 0); lv_chart_init_points(chart, ser3, 0); lv_chart_refresh(chart); /*Required after direct set*/ label = lv_label_create(lv_scr_act(), NULL); lv_label_set_text_fmt(label, "X #FF0000 %d# Y #008000 %d# Z #FFFF00 %d#", 0, 0, 0); lv_label_set_align(label, LV_LABEL_ALIGN_CENTER); lv_obj_align(label, NULL, LV_ALIGN_IN_TOP_MID, 0, 10); lv_label_set_recolor(label, true); labelStep = lv_label_create(lv_scr_act(), NULL); lv_obj_align(labelStep, chart, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0); lv_label_set_text(labelStep, "Steps ---"); taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this); } Motion::~Motion() { lv_task_del(taskRefresh); lv_obj_clean(lv_scr_act()); } void Motion::Refresh() { lv_chart_set_next(chart, ser1, motionController.X()); lv_chart_set_next(chart, ser2, motionController.Y()); lv_chart_set_next(chart, ser3, motionController.Z()); lv_label_set_text_fmt(labelStep, "Steps %lu", motionController.NbSteps()); lv_label_set_text_fmt(label, "X #FF0000 %d# Y #008000 %d# Z #FFFF00 %d#", motionController.X() / 0x10, motionController.Y() / 0x10, motionController.Z() / 0x10); lv_obj_align(label, NULL, LV_ALIGN_IN_TOP_MID, 0, 10); }