#pragma once #include #include #include "Screen.h" #include #include #include #include namespace Pinetime { namespace Applications { namespace Screens { class Motion : public Screen { public: Motion(DisplayApp* app, Controllers::MotionController& motionController); ~Motion() override; bool Refresh() override; bool OnButtonPushed() override; private: Controllers::MotionController& motionController; lv_obj_t* chart; lv_chart_series_t* ser1; lv_chart_series_t* ser2; lv_chart_series_t* ser3; lv_obj_t* labelStep; lv_obj_t* labelStepValue; static constexpr uint8_t nbStepsBufferSize = 9; char nbStepsBuffer[nbStepsBufferSize + 1]; bool running = true; }; } } }