#pragma once #include #include #include #include #include "displayapp/screens/Screen.h" #include "components/ble/NotificationManager.h" #include "components/motor/MotorController.h" #include "systemtask/SystemTask.h" namespace Pinetime { namespace Controllers { class AlertNotificationService; } namespace Applications { namespace Screens { class Notifications : public Screen { public: enum class Modes { Normal, Preview }; explicit Notifications(DisplayApp* app, Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::AlertNotificationService& alertNotificationService, Pinetime::Controllers::MotorController& motorController, System::SystemTask& systemTask, Modes mode); ~Notifications() override; void Refresh() override; bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override; void OnPreviewInteraction(); class NotificationItem { public: NotificationItem(const char* title, const char* msg, uint8_t notifNr, Controllers::NotificationManager::Categories, uint8_t notifNb, Modes mode, Pinetime::Controllers::AlertNotificationService& alertNotificationService, Pinetime::Controllers::MotorController& motorController); ~NotificationItem(); bool IsRunning() const { return running; } void OnCallButtonEvent(lv_obj_t*, lv_event_t event); private: lv_obj_t* container1; lv_obj_t* bt_accept; lv_obj_t* bt_mute; lv_obj_t* bt_reject; lv_obj_t* label_accept; lv_obj_t* label_mute; lv_obj_t* label_reject; Modes mode; Pinetime::Controllers::AlertNotificationService& alertNotificationService; Pinetime::Controllers::MotorController& motorController; bool running = true; }; private: struct NotificationData { const char* title; const char* text; }; Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::AlertNotificationService& alertNotificationService; Pinetime::Controllers::MotorController& motorController; System::SystemTask& systemTask; Modes mode = Modes::Normal; std::unique_ptr currentItem; Controllers::NotificationManager::Notification::Id currentId; bool validDisplay = false; lv_point_t timeoutLinePoints[2] {{0, 1}, {239, 1}}; lv_obj_t* timeoutLine = nullptr; TickType_t timeoutTickCountStart; static const TickType_t timeoutLength = pdMS_TO_TICKS(7000); bool interacted = true; lv_task_t* taskRefresh; }; } } }