#pragma once #include #include #include "Screen.h" namespace Pinetime { namespace Components { class LittleVgl; } namespace Applications { namespace Screens { class Paddle : public Screen { public: Paddle(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl); ~Paddle() override; void Refresh() override; bool OnTouchEvent(TouchEvents event) override; bool OnTouchEvent(uint16_t x, uint16_t y) override; private: Pinetime::Components::LittleVgl& lvgl; const uint8_t ballSize = 16; uint16_t paddlePos = 30; // Paddle center int16_t ballX = (LV_HOR_RES - ballSize) / 2; int16_t ballY = (LV_VER_RES - ballSize) / 2; int8_t dx = 2; // Velocity of the ball in the x_coordinate int8_t dy = 3; // Velocity of the ball in the y_coordinate uint16_t score = 0; lv_obj_t* points; lv_obj_t* paddle; lv_obj_t* ball; lv_obj_t* background; lv_task_t* taskRefresh; }; } } }