#include "PassKey.h" #include "displayapp/DisplayApp.h" using namespace Pinetime::Applications::Screens; PassKey::PassKey(Pinetime::Applications::DisplayApp* app, uint32_t key) : Screen(app) { passkeyLabel = lv_label_create(lv_scr_act(), nullptr); lv_obj_set_style_local_text_color(passkeyLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFF00)); lv_obj_set_style_local_text_font(passkeyLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_42); lv_label_set_text_fmt(passkeyLabel, "%06u", key); lv_obj_align(passkeyLabel, nullptr, LV_ALIGN_CENTER, 0, -20); backgroundLabel = lv_label_create(lv_scr_act(), nullptr); lv_obj_set_click(backgroundLabel, true); lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP); lv_obj_set_size(backgroundLabel, 240, 240); lv_obj_set_pos(backgroundLabel, 0, 0); lv_label_set_text_static(backgroundLabel, ""); } PassKey::~PassKey() { lv_obj_clean(lv_scr_act()); }