#pragma once #include #include "displayapp/TouchEvents.h" #include namespace Pinetime { namespace Applications { class DisplayApp; namespace Screens { template class DirtyValue { public: DirtyValue() = default; // Use NSDMI explicit DirtyValue(T const& v) : value {v} { } // Use MIL and const-lvalue-ref bool IsUpdated() { if (this->isUpdated) { this->isUpdated = false; return true; } return false; } T const& Get() { this->isUpdated = false; return value; } // never expose a non-const lvalue-ref DirtyValue& operator=(const T& other) { if (this->value != other) { this->value = other; this->isUpdated = true; } return *this; } private: T value {}; // NSDMI - default initialise type bool isUpdated {true}; // NSDMI - use brace initialisation }; class Screen { private: virtual void Refresh() { } public: explicit Screen(DisplayApp* app) : app {app} { } virtual ~Screen() = default; static void RefreshTaskCallback(lv_task_t* task); bool IsRunning() const { return running; } /** @return false if the button hasn't been handled by the app, true if it has been handled */ virtual bool OnButtonPushed() { return false; } /** @return false if the event hasn't been handled by the app, true if it has been handled */ // Returning true will cancel lvgl tap virtual bool OnTouchEvent(TouchEvents event) { return false; } virtual bool OnTouchEvent(uint16_t x, uint16_t y) { return false; } protected: DisplayApp* app; bool running = true; }; } } }