#pragma once #include #include #include "Screen.h" #include namespace Pinetime { namespace Controllers { class Settings; } namespace Applications { namespace Screens { class Steps : public Screen { public: Steps(DisplayApp* app, Controllers::MotionController& motionController, Controllers::Settings& settingsController); ~Steps() override; void Refresh() override; private: Controllers::MotionController& motionController; Controllers::Settings& settingsController; lv_obj_t* lSteps; lv_obj_t* lStepsIcon; lv_obj_t* stepsArc; uint32_t stepsCount; lv_task_t* taskRefresh; }; } } }