#pragma once #include "Screen.h" #include #include namespace Pinetime { namespace Components { class Gfx; } namespace Applications { namespace Screens { class Tab : public Screen { public: explicit Tab(DisplayApp* app, Components::Gfx& gfx); ~Tab() override; void Refresh(bool fullRefresh); void OnObjectEvent(lv_obj_t* obj, lv_event_t event); protected: Components::Gfx& gfx; }; } } }