#pragma once #include #include #include #include "Modal.h" #include "Screen.h" #include "../Apps.h" namespace Pinetime { namespace Applications { namespace Screens { class Tile : public Screen { public: struct Applications { const char* icon; Pinetime::Applications::Apps application; }; explicit Tile(DisplayApp* app, std::array& applications); ~Tile() override; bool Refresh() override; bool OnButtonPushed() override; void OnObjectEvent(lv_obj_t* obj, lv_event_t event, uint32_t buttonId); private: lv_obj_t * btnm1; bool running = true; const char* btnm_map1[8]; Pinetime::Applications::Apps apps[6]; }; } } }