#include "displayapp/screens/Timer.h" #include "displayapp/screens/Screen.h" #include "displayapp/screens/Symbols.h" #include "displayapp/InfiniTimeTheme.h" #include using namespace Pinetime::Applications::Screens; static void btnEventHandler(lv_obj_t* obj, lv_event_t event) { auto* screen = static_cast(obj->user_data); if (event == LV_EVENT_PRESSED) { screen->ButtonPressed(); } else if (event == LV_EVENT_RELEASED || event == LV_EVENT_PRESS_LOST) { screen->MaskReset(); } else if (event == LV_EVENT_SHORT_CLICKED) { screen->ToggleRunning(); } } Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : Screen(app), timerController {timerController} { lv_obj_t* colonLabel = lv_label_create(lv_scr_act(), nullptr); lv_obj_set_style_local_text_font(colonLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76); lv_obj_set_style_local_text_color(colonLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE); lv_label_set_text_static(colonLabel, ":"); lv_obj_align(colonLabel, lv_scr_act(), LV_ALIGN_CENTER, 0, -29); minuteCounter.Create(); secondCounter.Create(); lv_obj_align(minuteCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0); lv_obj_align(secondCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_RIGHT, 0, 0); highlightObjectMask = lv_objmask_create(lv_scr_act(), nullptr); lv_obj_set_size(highlightObjectMask, 240, 50); lv_obj_align(highlightObjectMask, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0); lv_draw_mask_line_param_t tmpMaskLine; lv_draw_mask_line_points_init(&tmpMaskLine, 0, 0, 0, 240, LV_DRAW_MASK_LINE_SIDE_LEFT); highlightMask = lv_objmask_add_mask(highlightObjectMask, &tmpMaskLine); lv_obj_t* btnHighlight = lv_obj_create(highlightObjectMask, nullptr); lv_obj_set_style_local_radius(btnHighlight, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE); lv_obj_set_style_local_bg_color(btnHighlight, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_ORANGE); lv_obj_set_size(btnHighlight, LV_HOR_RES, 50); lv_obj_align(btnHighlight, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0); btnObjectMask = lv_objmask_create(lv_scr_act(), nullptr); lv_obj_set_size(btnObjectMask, 240, 50); lv_obj_align(btnObjectMask, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0); lv_draw_mask_line_points_init(&tmpMaskLine, 0, 0, 0, 240, LV_DRAW_MASK_LINE_SIDE_RIGHT); btnMask = lv_objmask_add_mask(btnObjectMask, &tmpMaskLine); btnPlayPause = lv_btn_create(btnObjectMask, nullptr); btnPlayPause->user_data = this; lv_obj_set_style_local_radius(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE); lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Colors::bgAlt); lv_obj_set_event_cb(btnPlayPause, btnEventHandler); lv_obj_set_size(btnPlayPause, LV_HOR_RES, 50); txtPlayPause = lv_label_create(lv_scr_act(), nullptr); lv_obj_align(txtPlayPause, btnPlayPause, LV_ALIGN_CENTER, 0, 0); if (timerController.IsRunning()) { SetTimerRunning(); } else { SetTimerStopped(); } taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this); } Timer::~Timer() { lv_task_del(taskRefresh); lv_obj_clean(lv_scr_act()); } void Timer::ButtonPressed() { pressTime = xTaskGetTickCount(); buttonPressing = true; } void Timer::MaskReset() { buttonPressing = false; // A click event is processed before a release event, // so the release event would override the "Pause" text without this check if (!timerController.IsRunning()) { lv_label_set_text_static(txtPlayPause, "Start"); } maskPosition = 0; UpdateMask(); } void Timer::UpdateMask() { lv_draw_mask_line_param_t maskLine; lv_draw_mask_line_points_init(&maskLine, maskPosition, 0, maskPosition, 240, LV_DRAW_MASK_LINE_SIDE_LEFT); lv_objmask_update_mask(highlightObjectMask, highlightMask, &maskLine); lv_draw_mask_line_points_init(&maskLine, maskPosition, 0, maskPosition, 240, LV_DRAW_MASK_LINE_SIDE_RIGHT); lv_objmask_update_mask(btnObjectMask, btnMask, &maskLine); } void Timer::Refresh() { if (timerController.IsRunning()) { uint32_t seconds = timerController.GetTimeRemaining() / 1000; minuteCounter.SetValue(seconds / 60); secondCounter.SetValue(seconds % 60); } else if (buttonPressing && xTaskGetTickCount() > pressTime + pdMS_TO_TICKS(150)) { lv_label_set_text_static(txtPlayPause, "Reset"); maskPosition += 15; if (maskPosition > 240) { MaskReset(); Reset(); } else { UpdateMask(); } } } void Timer::SetTimerRunning() { minuteCounter.HideControls(); secondCounter.HideControls(); lv_label_set_text_static(txtPlayPause, "Pause"); } void Timer::SetTimerStopped() { minuteCounter.ShowControls(); secondCounter.ShowControls(); lv_label_set_text_static(txtPlayPause, "Start"); } void Timer::ToggleRunning() { if (timerController.IsRunning()) { uint32_t seconds = timerController.GetTimeRemaining() / 1000; minuteCounter.SetValue(seconds / 60); secondCounter.SetValue(seconds % 60); timerController.StopTimer(); SetTimerStopped(); } else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) { timerController.StartTimer((secondCounter.GetValue() + minuteCounter.GetValue() * 60) * 1000); Refresh(); SetTimerRunning(); } } void Timer::Reset() { minuteCounter.SetValue(0); secondCounter.SetValue(0); SetTimerStopped(); }