#pragma once #include "displayapp/screens/Screen.h" #include "components/datetime/DateTimeController.h" #include "systemtask/SystemTask.h" #include "displayapp/LittleVgl.h" #include "displayapp/widgets/Counter.h" #include #include "components/timer/TimerController.h" namespace Pinetime::Applications::Screens { class Timer : public Screen { public: Timer(DisplayApp* app, Controllers::TimerController& timerController); ~Timer() override; void Refresh() override; void Reset(); void ToggleRunning(); void ButtonPressed(); void MaskReset(); private: void SetTimerRunning(); void SetTimerStopped(); void UpdateMask(); Controllers::TimerController& timerController; lv_obj_t* btnPlayPause; lv_obj_t* txtPlayPause; lv_obj_t* btnObjectMask; lv_obj_t* highlightObjectMask; lv_objmask_mask_t* btnMask; lv_objmask_mask_t* highlightMask; lv_task_t* taskRefresh; Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76); Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76); bool buttonPressing = false; lv_coord_t maskPosition = 0; TickType_t pressTime = 0; }; }