#pragma once #include #include #include #include #include "displayapp/screens/Screen.h" #include "components/datetime/DateTimeController.h" namespace Pinetime { namespace Controllers { class Settings; class Battery; class Ble; class NotificationManager; class HeartRateController; class MotionController; } namespace Applications { namespace Screens { class WatchFaceTerminal : public Screen { public: WatchFaceTerminal(DisplayApp* app, Controllers::DateTime& dateTimeController, Controllers::Battery& batteryController, Controllers::Ble& bleController, Controllers::NotificationManager& notificatioManager, Controllers::Settings& settingsController, Controllers::HeartRateController& heartRateController, Controllers::MotionController& motionController); ~WatchFaceTerminal() override; void Refresh() override; private: uint8_t displayedHour = -1; uint8_t displayedMinute = -1; uint8_t displayedSecond = -1; uint16_t currentYear = 1970; Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown; Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown; uint8_t currentDay = 0; DirtyValue batteryPercentRemaining {}; DirtyValue powerPresent {}; DirtyValue bleState {}; DirtyValue bleRadioEnabled {}; DirtyValue> currentDateTime {}; DirtyValue motionSensorOk {}; DirtyValue stepCount {}; DirtyValue heartbeat {}; DirtyValue heartbeatRunning {}; DirtyValue notificationState {}; lv_obj_t* label_time; lv_obj_t* label_date; lv_obj_t* label_prompt_1; lv_obj_t* label_prompt_2; lv_obj_t* backgroundLabel; lv_obj_t* batteryIcon; lv_obj_t* batteryPlug; lv_obj_t* batteryValue; lv_obj_t* heartbeatValue; lv_obj_t* stepValue; lv_obj_t* notificationIcon; lv_obj_t* connectState; Controllers::DateTime& dateTimeController; Controllers::Battery& batteryController; Controllers::Ble& bleController; Controllers::NotificationManager& notificatioManager; Controllers::Settings& settingsController; Controllers::HeartRateController& heartRateController; Controllers::MotionController& motionController; lv_task_t* taskRefresh; }; } } }