#pragma once #include #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingBluetooth : public Screen { public: SettingBluetooth(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); ~SettingBluetooth() override; void OnBluetoothEnabled(lv_event_t event); void OnBluetoothDisabled(lv_event_t event); private: Controllers::Settings& settingsController; lv_obj_t* cbEnabled; lv_obj_t* cbDisabled; bool priorMode; }; } } }