#pragma once #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" #include namespace Pinetime { namespace Applications { namespace Screens { class SettingChimes : public Screen { public: SettingChimes(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); ~SettingChimes() override; void UpdateSelected(lv_obj_t* object, lv_event_t event); private: struct Option { Controllers::Settings::ChimesOption chimesOption; const char* name; }; static constexpr std::array options = {{{Controllers::Settings::ChimesOption::None, "Off"}, {Controllers::Settings::ChimesOption::Hours, "Every hour"}, {Controllers::Settings::ChimesOption::HalfHours, "Every 30 mins"}}}; std::array cbOption; Controllers::Settings& settingsController; }; } } }