#pragma once #include #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingDisplay : public Screen { public: SettingDisplay(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); ~SettingDisplay() override; void UpdateSelected(lv_obj_t* object, lv_event_t event); private: static constexpr std::array options = {5000, 7000, 10000, 15000, 20000, 30000}; Controllers::Settings& settingsController; lv_obj_t* cbOption[options.size()]; }; } } }