#pragma once #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingPineTimeStyle : public Screen{ public: SettingPineTimeStyle(DisplayApp* app, Pinetime::Controllers::Settings &settingsController); ~SettingPineTimeStyle() override; bool Refresh() override; void UpdateSelected(lv_obj_t *object, lv_event_t event); private: Controllers::Settings& settingsController; lv_obj_t * btnNextTime; lv_obj_t * btnPrevTime; lv_obj_t * btnNextBar; lv_obj_t * btnPrevBar; lv_obj_t * btnNextBG; lv_obj_t * btnPrevBG; lv_obj_t * btnReset; lv_obj_t * timeColor; lv_obj_t * barColor; lv_obj_t * bgColor; lv_obj_t * timebar; lv_obj_t * sidebar; lv_obj_t * timeDD1; lv_obj_t * timeDD2; lv_obj_t * timeAMPM; lv_obj_t * dateDayOfWeek; lv_obj_t * dateDay; lv_obj_t * dateMonth; lv_obj_t * backgroundLabel; lv_obj_t * batteryIcon; lv_obj_t * bleIcon; lv_obj_t * calendarOuter; lv_obj_t * calendarInner; lv_obj_t * calendarBar1; lv_obj_t * calendarBar2; lv_obj_t * calendarCrossBar1; lv_obj_t * calendarCrossBar2; lv_obj_t * stepGauge; lv_color_t needle_colors[1]; lv_color_t pts_colors[17] = {LV_COLOR_WHITE, LV_COLOR_SILVER, LV_COLOR_GRAY, LV_COLOR_BLACK, LV_COLOR_RED, LV_COLOR_MAROON, LV_COLOR_YELLOW, LV_COLOR_OLIVE, LV_COLOR_LIME, LV_COLOR_GREEN, LV_COLOR_CYAN, LV_COLOR_TEAL, LV_COLOR_BLUE, LV_COLOR_NAVY, LV_COLOR_MAGENTA, LV_COLOR_PURPLE, LV_COLOR_ORANGE}; }; } } }