#pragma once #include #include #include "components/datetime/DateTimeController.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingSetDate : public Screen { public: SettingSetDate(DisplayApp* app, Pinetime::Controllers::DateTime& dateTimeController); ~SettingSetDate() override; void HandleButtonPress(lv_obj_t* object, lv_event_t event); private: Controllers::DateTime& dateTimeController; int dayValue; int monthValue; int yearValue; lv_obj_t* lblDay; lv_obj_t* lblMonth; lv_obj_t* lblYear; lv_obj_t* btnDayPlus; lv_obj_t* btnDayMinus; lv_obj_t* btnMonthPlus; lv_obj_t* btnMonthMinus; lv_obj_t* btnYearPlus; lv_obj_t* btnYearMinus; lv_obj_t* btnSetTime; int MaximumDayOfMonth() const; void CheckDay(); void UpdateMonthLabel(); }; } } }