#pragma once #include #include #include "components/datetime/DateTimeController.h" #include "displayapp/screens/Screen.h" #include "displayapp/widgets/Counter.h" #include "displayapp/widgets/DotIndicator.h" #include "displayapp/screens/settings/SettingSetDateTime.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingSetDate : public Screen { public: SettingSetDate(DisplayApp* app, Pinetime::Controllers::DateTime& dateTimeController, Pinetime::Applications::Screens::SettingSetDateTime& settingSetDateTime); ~SettingSetDate() override; void HandleButtonPress(); void CheckDay(); private: Controllers::DateTime& dateTimeController; Pinetime::Applications::Screens::SettingSetDateTime& settingSetDateTime; lv_obj_t* btnSetTime; lv_obj_t* lblSetTime; Widgets::Counter dayCounter = Widgets::Counter(1, 31, jetbrains_mono_bold_20); Widgets::Counter monthCounter = Widgets::Counter(1, 12, jetbrains_mono_bold_20); Widgets::Counter yearCounter = Widgets::Counter(1970, 9999, jetbrains_mono_bold_20); }; } } }