#pragma once #include #include #include "components/datetime/DateTimeController.h" #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingSetTime : public Screen { public: SettingSetTime(DisplayApp* app, Pinetime::Controllers::DateTime& dateTimeController, Pinetime::Controllers::Settings& settingsController); ~SettingSetTime() override; void HandleButtonPress(lv_obj_t* object, lv_event_t event); private: Controllers::DateTime& dateTimeController; Controllers::Settings& settingsController; void SetHourLabels(); int hoursValue; int minutesValue; lv_obj_t* lblHours; lv_obj_t* lblMinutes; lv_obj_t* lblampm; lv_obj_t* btnHoursPlus; lv_obj_t* btnHoursMinus; lv_obj_t* btnMinutesPlus; lv_obj_t* btnMinutesMinus; lv_obj_t* btnSetTime; }; } } }