#pragma once #include #include #include "components/datetime/DateTimeController.h" #include "components/settings/Settings.h" #include "displayapp/widgets/Counter.h" #include "displayapp/screens/Screen.h" #include "displayapp/widgets/DotIndicator.h" #include "displayapp/screens/settings/SettingSetDateTime.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingSetTime : public Screen { public: SettingSetTime(DisplayApp* app, Pinetime::Controllers::DateTime& dateTimeController, Pinetime::Controllers::Settings& settingsController, Pinetime::Applications::Screens::SettingSetDateTime& settingSetDateTime); ~SettingSetTime() override; void SetTime(); void UpdateScreen(); private: Controllers::DateTime& dateTimeController; Controllers::Settings& settingsController; Pinetime::Applications::Screens::SettingSetDateTime& settingSetDateTime; lv_obj_t* lblampm; lv_obj_t* btnSetTime; lv_obj_t* lblSetTime; Widgets::Counter hourCounter = Widgets::Counter(0, 23, jetbrains_mono_42); Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_42); }; } } }