#pragma once #include #include #include "components/datetime/DateTimeController.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingSetTime : public Screen{ public: SettingSetTime(DisplayApp* app, Pinetime::Controllers::DateTime &dateTimeController); ~SettingSetTime() override; void HandleButtonPress(lv_obj_t *object, lv_event_t event); private: Controllers::DateTime& dateTimeController; int hoursValue; int minutesValue; lv_obj_t * lblHours; lv_obj_t * lblMinutes; lv_obj_t * btnHoursPlus; lv_obj_t * btnHoursMinus; lv_obj_t * btnMinutesPlus; lv_obj_t * btnMinutesMinus; lv_obj_t * btnSetTime; }; } } }