#include "SettingShakeThreshold.h" #include #include "displayapp/DisplayApp.h" #include "displayapp/screens/Screen.h" #include "displayapp/screens/Symbols.h" using namespace Pinetime::Applications::Screens; namespace { static void event_handler(lv_obj_t* obj, lv_event_t event) { SettingShakeThreshold* screen = static_cast(obj->user_data); screen->UpdateSelected(obj, event); } } SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app, Controllers::Settings& settingsController, Controllers::MotionController& motionController, System::SystemTask& systemTask) : Screen(app), settingsController {settingsController}, motionController {motionController}, systemTask {systemTask} { lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr); lv_label_set_text_static(title, "Shake Threshold"); lv_label_set_align(title, LV_LABEL_ALIGN_CENTER); lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0); positionArc = lv_arc_create(lv_scr_act(), nullptr); // Why do this? positionArc->user_data = this; lv_obj_set_event_cb(positionArc, event_handler); // lv_arc_set_start_angle(positionArc,270); lv_arc_set_angles(positionArc, 180, 360); lv_arc_set_bg_angles(positionArc, 180, 360); // lv_arc_set_rotation(positionArc, 135); lv_arc_set_range(positionArc, 10, 4095); lv_arc_set_value(positionArc, settingsController.GetShakeThreshold()); lv_obj_set_size(positionArc, 240, 180); lv_arc_set_adjustable(positionArc, false); lv_obj_align(positionArc, title, LV_ALIGN_OUT_BOTTOM_LEFT, 0, 10); calButton = lv_btn_create(lv_scr_act(), nullptr); calButton->user_data = this; lv_obj_set_event_cb(calButton, event_handler); lv_btn_set_fit(calButton, LV_FIT_TIGHT); // lv_obj_set_style_local_bg_opa(calButton, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP); lv_obj_set_height(calButton, 80); lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0); calLabel = lv_label_create(calButton, NULL); lv_label_set_text(calLabel, "Calibrate"); } SettingShakeThreshold::~SettingShakeThreshold() { lv_obj_clean(lv_scr_act()); settingsController.SaveSettings(); } void SettingShakeThreshold::Refresh() { taskCount++; //100ms Update time so finish @100 if((motionController.currentShakeSpeed()-200) > lv_arc_get_value(positionArc)){ lv_arc_set_value(positionArc,(int16_t)motionController.currentShakeSpeed()-200); } if(taskCount >= 100){ lv_label_set_text(calLabel, "Calibrate"); lv_task_del(refreshTask); } } void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) { switch (event) { case LV_EVENT_PRESSED: { taskCount = 0; refreshTask = lv_task_create(RefreshTaskCallback, 100, LV_TASK_PRIO_MID, this); lv_label_set_text(calLabel, "Shake!!!"); break; } case LV_EVENT_VALUE_CHANGED: { if (object == positionArc) { settingsController.SetShakeThreshold(lv_arc_get_value(positionArc)); } break; } } }