#pragma once #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" #include #include "systemtask/SystemTask.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingShakeThreshold : public Screen { public: SettingShakeThreshold(DisplayApp* app, Pinetime::Controllers::Settings& settingsController, Controllers::MotionController& motionController, System::SystemTask& systemTask); ~SettingShakeThreshold() override; void Refresh() override; void UpdateSelected(lv_obj_t* object, lv_event_t event); private: Controllers::Settings& settingsController; Controllers::MotionController& motionController; System::SystemTask& systemTask; uint8_t calibrating; bool EnableForCal; uint32_t vDecay,vCalTime; lv_obj_t *positionArc, *animArc,*calButton, *calLabel; lv_task_t* refreshTask; }; } } }