#pragma once #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingSteps : public Screen { public: SettingSteps(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); ~SettingSteps() override; void UpdateSelected(lv_obj_t* object, lv_event_t event); private: Controllers::Settings& settingsController; lv_obj_t* stepValue; lv_obj_t* btnPlus; lv_obj_t* btnMinus; }; } } }