#pragma once #include #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingTimeFormat : public Screen { public: SettingTimeFormat(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); ~SettingTimeFormat() override; void UpdateSelected(lv_obj_t* object, lv_event_t event); private: struct Option { Controllers::Settings::ClockType clockType; const char* name; }; static constexpr std::array options = {{ {Controllers::Settings::ClockType::H12, "12-hour"}, {Controllers::Settings::ClockType::H24, "24-hour"}, }}; Controllers::Settings& settingsController; lv_obj_t* cbOption[options.size()]; }; } } }