#pragma once #include #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingWakeUp : public Screen { public: SettingWakeUp(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); ~SettingWakeUp() override; void UpdateSelected(lv_obj_t* object); private: struct Option { Controllers::Settings::WakeUpMode wakeUpMode; const char* name; }; Controllers::Settings& settingsController; static constexpr std::array options = {{ {Controllers::Settings::WakeUpMode::SingleTap, "Single Tap"}, {Controllers::Settings::WakeUpMode::DoubleTap, "Double Tap"}, {Controllers::Settings::WakeUpMode::RaiseWrist, "Raise Wrist"}, {Controllers::Settings::WakeUpMode::Shake, "Shake Wake"}, }}; lv_obj_t* cbOption[options.size()]; }; } } }