#pragma once #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingWakeUp : public Screen { public: SettingWakeUp(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); ~SettingWakeUp() override; void UpdateSelected(lv_obj_t* object, lv_event_t event); private: Controllers::Settings& settingsController; uint8_t optionsTotal; lv_obj_t* cbOption[5]; // When UpdateSelected is called, it uses lv_checkbox_set_checked, // which can cause extra events to be fired, // which might trigger UpdateSelected again, causing a loop. // This variable is used as a mutex to prevent that. bool ignoringEvents; }; } } }