#include "displayapp/screens/settings/SettingWatchFace.h" #include #include "displayapp/DisplayApp.h" #include "displayapp/screens/Screen.h" #include "components/settings/Settings.h" using namespace Pinetime::Applications::Screens; constexpr const char* SettingWatchFace::title; constexpr const char* SettingWatchFace::symbol; auto SettingWatchFace::CreateScreenList() const { std::array()>, nScreens> screens; for (size_t i = 0; i < screens.size(); i++) { screens[i] = [this, i]() -> std::unique_ptr { return CreateScreen(i); }; } return screens; } SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController, Pinetime::Controllers::FS& filesystem) : Screen(app), settingsController {settingsController}, filesystem {filesystem}, screens {app, 0, CreateScreenList(), Screens::ScreenListModes::UpDown} { } SettingWatchFace::~SettingWatchFace() { lv_obj_clean(lv_scr_act()); } bool SettingWatchFace::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return screens.OnTouchEvent(event); } std::unique_ptr SettingWatchFace::CreateScreen(unsigned int screenNum) const { std::array watchfacesOnThisScreen; for (int i = 0; i < settingsPerScreen; i++) { watchfacesOnThisScreen[i] = watchfaces[screenNum * settingsPerScreen + i]; } return std::make_unique( screenNum, nScreens, app, title, symbol, settingsController.GetClockFace(), [&settings = settingsController](uint32_t clockFace) { settings.SetClockFace(clockFace); settings.SaveSettings(); }, watchfacesOnThisScreen); }