#pragma once #include #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingWatchFace : public Screen { public: SettingWatchFace(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); ~SettingWatchFace() override; void UpdateSelected(lv_obj_t* object, lv_event_t event); private: static constexpr std::array options = {"Digital face", "Analog face", "PineTimeStyle", "Terminal"}; Controllers::Settings& settingsController; lv_obj_t* cbOption[options.size()]; }; } } }