#include "displayapp/screens/settings/Settings.h" #include #include #include "displayapp/Apps.h" #include "displayapp/DisplayApp.h" using namespace Pinetime::Applications::Screens; constexpr std::array Settings::entries; auto Settings::CreateScreenList() const { std::array()>, nScreens> screens; for (size_t i = 0; i < screens.size(); i++) { screens[i] = [this, i]() -> std::unique_ptr { return CreateScreen(i); }; } return screens; } Settings::Settings(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController) : Screen(app), settingsController {settingsController}, screens {app, settingsController.GetSettingsMenu(), CreateScreenList(), Screens::ScreenListModes::UpDown} { } Settings::~Settings() { lv_obj_clean(lv_scr_act()); } bool Settings::OnTouchEvent(Pinetime::Applications::TouchEvents event) { return screens.OnTouchEvent(event); } std::unique_ptr Settings::CreateScreen(unsigned int screenNum) const { std::array screens; for (int i = 0; i < entriesPerScreen; i++) { screens[i] = entries[screenNum * entriesPerScreen + i]; } return std::make_unique(screenNum, nScreens, app, settingsController, screens); }