#pragma once #include #include "displayapp/screens/Screen.h" #include "displayapp/screens/ScreenList.h" namespace Pinetime { namespace Applications { namespace Screens { class Settings : public Screen { public: Settings(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); ~Settings() override; bool Refresh() override; bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override; private: Controllers::Settings& settingsController; ScreenList<2> screens; std::unique_ptr CreateScreen1(); std::unique_ptr CreateScreen2(); }; } } }