#pragma once #include #include "displayapp/screens/Screen.h" #include "components/battery/BatteryController.h" #include "components/ble/BleController.h" #include "displayapp/screens/BatteryIcon.h" namespace Pinetime { namespace Applications { namespace Widgets { class StatusIcons { public: StatusIcons(Controllers::Battery& batteryController, Controllers::Ble& bleController); void Align(); void Create(); lv_obj_t* GetObject() { return container; } void Update(); private: Screens::BatteryIcon batteryIcon; Pinetime::Controllers::Battery& batteryController; Controllers::Ble& bleController; Screens::DirtyValue batteryPercentRemaining {}; Screens::DirtyValue powerPresent {}; Screens::DirtyValue bleState {}; Screens::DirtyValue bleRadioEnabled {}; lv_obj_t* bleIcon; lv_obj_t* batteryPlug; lv_obj_t* container; }; } } }