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#pragma once

#include <cstdint>
#include <chrono>
#include <Components/Gfx/Gfx.h>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include "../Fonts/lcdfont14.h"
#include "../Fonts/lcdfont70.h"
#include "../../Version.h"
#include <lvgl/src/lv_core/lv_style.h>

namespace Pinetime {
  namespace Applications {
    namespace Screens {
      class Tile : public Screen {
        public:
          explicit Tile(DisplayApp* app, Components::Gfx& gfx);
          ~Tile() override;
          void Refresh(bool fullRefresh) override;
          void OnObjectEvent(lv_obj_t* obj, lv_event_t event);

          void OnButtonPushed() override {nextScreen = NextScreen::Clock;}

        private:
          const FONT_INFO largeFont {lCD_70ptFontInfo.height, lCD_70ptFontInfo.startChar, lCD_70ptFontInfo.endChar, lCD_70ptFontInfo.spacePixels, lCD_70ptFontInfo.charInfo, lCD_70ptFontInfo.data};
          const FONT_INFO smallFont {lCD_14ptFontInfo.height, lCD_14ptFontInfo.startChar, lCD_14ptFontInfo.endChar, lCD_14ptFontInfo.spacePixels, lCD_14ptFontInfo.charInfo, lCD_14ptFontInfo.data};

          lv_style_t* labelStyle;
          lv_obj_t * label1;
          lv_obj_t * label2;
          lv_obj_t * label3;

          lv_obj_t* backgroundLabel;
          lv_obj_t * button;
          lv_obj_t * labelClick;

          lv_obj_t *tileview;
          lv_obj_t * tile1;
          lv_obj_t * tile2;
          lv_obj_t * list;
          lv_obj_t * list_btn;
          lv_obj_t * tile3;
          lv_obj_t * btn1;
          lv_obj_t * btn2;
          lv_obj_t * btn3;

          lv_obj_t * btnm1;
          lv_obj_t * btnm2;

          uint32_t clickCount = 0 ;
          uint32_t previousClickCount = 0;
      };
    }
  }
}