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#pragma once
#include "buttonhandler/ButtonActions.h"
#include "systemtask/SystemTask.h"
#include <FreeRTOS.h>
#include <timers.h>
namespace Pinetime {
namespace Controllers {
class ButtonHandler {
public:
enum class Events : uint8_t { Press, Release, Timer };
void Init(Pinetime::System::SystemTask* systemTask);
ButtonActions HandleEvent(Events event);
private:
enum class States : uint8_t { Idle, Pressed, Holding, LongHeld };
TickType_t releaseTime = 0;
TimerHandle_t buttonTimer;
bool buttonPressed = false;
States state = States::Idle;
};
}
}
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