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#pragma once
#include <cstdint>
namespace Pinetime {
namespace Controllers {
class BrightnessController {
public:
enum class Levels { Off, Low, Medium, High };
void Init();
void Set(Levels level);
Levels Level() const;
void Lower();
void Higher();
void Step();
void Backup();
void Restore();
const char* GetIcon();
const char* ToString();
private:
Levels level = Levels::High;
Levels backupLevel = Levels::High;
};
}
}
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