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#pragma once
#include <cstdint>
#include "components/datetime/DateTimeController.h"
#include "components/brightness/BrightnessController.h"
#include "drivers/SpiNorFlash.h"
#include "drivers/Cst816s.h"
namespace Pinetime {
namespace Controllers {
class Settings {
public:
enum class ClockType { H24, H12 };
enum class Vibration { ON, OFF };
enum class WakeUpMode { None, SingleTap, DoubleTap, RaiseWrist };
Settings(Pinetime::Drivers::SpiNorFlash& spiNorFlash);
void Init();
void SaveSettings();
void SetClockFace(uint8_t face) {
if (face != settings.clockFace)
settingsChanged = true;
settings.clockFace = face;
};
uint8_t GetClockFace() const {
return settings.clockFace;
};
void SetAppMenu(uint8_t menu) {
appMenu = menu;
};
uint8_t GetAppMenu() {
return appMenu;
};
void SetSettingsMenu(uint8_t menu) {
settingsMenu = menu;
};
uint8_t GetSettingsMenu() const {
return settingsMenu;
};
void SetClockType(ClockType clocktype) {
if (clocktype != settings.clockType)
settingsChanged = true;
settings.clockType = clocktype;
};
ClockType GetClockType() const {
return settings.clockType;
};
void SetVibrationStatus(Vibration status) {
if (status != settings.vibrationStatus)
settingsChanged = true;
settings.vibrationStatus = status;
};
Vibration GetVibrationStatus() const {
return settings.vibrationStatus;
};
void SetScreenTimeOut(uint32_t timeout) {
if (timeout != settings.screenTimeOut)
settingsChanged = true;
settings.screenTimeOut = timeout;
};
uint32_t GetScreenTimeOut() const {
return settings.screenTimeOut;
};
void setWakeUpMode(WakeUpMode wakeUp) {
if (wakeUp != settings.wakeUpMode)
settingsChanged = true;
settings.wakeUpMode = wakeUp;
};
WakeUpMode getWakeUpMode() const {
return settings.wakeUpMode;
};
void SetBrightness(Controllers::BrightnessController::Levels level) {
if (level != settings.brightLevel)
settingsChanged = true;
settings.brightLevel = level;
};
Controllers::BrightnessController::Levels GetBrightness() const {
return settings.brightLevel;
};
private:
Pinetime::Drivers::SpiNorFlash& spiNorFlash;
struct SettingsData {
ClockType clockType = ClockType::H24;
Vibration vibrationStatus = Vibration::ON;
uint8_t clockFace = 0;
uint32_t stepsGoal = 1000;
uint32_t screenTimeOut = 15000;
WakeUpMode wakeUpMode = WakeUpMode::None;
Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium;
};
SettingsData settings;
bool settingsChanged = false;
uint8_t appMenu = 0;
uint8_t settingsMenu = 0;
// There are 10 blocks of reserved flash to save settings
// to minimize wear, the recording is done in a rotating way by the 10 blocks
uint8_t settingsFlashBlock = 99; // default to indicate it needs to find the active block
static constexpr uint32_t settingsBaseAddr = 0x3F6000; // Flash Settings Location
static constexpr uint16_t settingsVersion = 0x0100; // Flash Settings Version
bool FindHeader();
void ReadSettingsData();
void EraseBlock();
void SetHeader(bool state);
void SaveSettingsData();
void LoadSettingsFromFlash();
void SaveSettingsToFlash();
};
}
}
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