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#pragma once
#include <lvgl/lvgl.h>
#include <cstdint>
#include <memory>
#include "displayapp/screens/Screen.h"
#include "displayapp/Apps.h"
#include "components/settings/Settings.h"
#define MAXLISTITEMS 4
namespace Pinetime {
namespace Applications {
namespace Screens {
class CheckboxList : public Screen {
public:
CheckboxList(const uint8_t screenID,
const uint8_t numScreens,
DisplayApp* app,
Controllers::Settings& settingsController,
const char* optionsTitle,
const char* optionsSymbol,
void (Controllers::Settings::*SetOptionIndex)(uint8_t),
uint8_t (Controllers::Settings::*GetOptionIndex)() const,
std::array<const char*, MAXLISTITEMS> options);
~CheckboxList() override;
void UpdateSelected(lv_obj_t* object, lv_event_t event);
private:
const uint8_t screenID;
Controllers::Settings& settingsController;
const char* optionsTitle;
const char* optionsSymbol;
void (Controllers::Settings::*SetOptionIndex)(uint8_t);
uint8_t (Controllers::Settings::*GetOptionIndex)() const;
std::array<const char*, MAXLISTITEMS> options;
lv_obj_t* cbOption[MAXLISTITEMS];
lv_point_t pageIndicatorBasePoints[2];
lv_point_t pageIndicatorPoints[2];
lv_obj_t* pageIndicatorBase;
lv_obj_t* pageIndicator;
};
}
}
}
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