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#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Gauge : public Screen{
public:
Gauge(DisplayApp* app);
~Gauge() override;
bool Refresh() override;
bool OnButtonPushed() override;
private:
lv_style_t style;
lv_color_t needle_colors[3];
lv_obj_t * gauge1;
uint32_t value=30;
bool running = true;
};
}
}
}
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