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#include "Label.h"
using namespace Pinetime::Applications::Screens;
Label::Label(Pinetime::Applications::DisplayApp *app, const char *text) : Screen(app), text{text} {
label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_align(label, LV_LABEL_ALIGN_LEFT);
lv_obj_set_size(label, 240, 240);
lv_label_set_text(label, text);
}
Label::~Label() {
lv_obj_clean(lv_scr_act());
}
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